Viewer = megGetViewer();
SceneMgr = Viewer:getSceneMgr();
SceneMgr:setShadowTechnique("TMI");
SceneMgr:setShadowTextureCount(3);
SceneMgr:setShadowTextureConfig(0,256,256,"BYTE_RGBA");
SceneMgr:setShadowTextureConfig(1,512,512,"BYTE_RGBA");
SceneMgr:setShadowTextureConfig(2,1024,1024,"BYTE_RGBA"); |